Project Ten-Dollar punishes the poor

10 05 2011

I love video games, and I happily shell out my 60 bones when a new game I want arrives on shelves. Or, like many others, I look for sales and buy used games. I like getting my money’s worth, especially since I don’t have a lot of money.

Most would agree; buying a NEW game is quite satisfying. Being the first to open the packaging, the smell of new data wafting from your shiny new case, pulling out that new disc and seeing the flawless, fingerprint-free surface gleam back at you. It gets the endorphins pumping, that’s for sure.

But its a rare thing in today’s economy – many gamers are finding their hobby to be a bit too expensive. Hell, a tank of gasoline and an Xbox 360 title cost about the same for me; which would you choose?

So the obvious alternatives are rentals, swapping with a friend or buying used. Swapping with my buddies happens much less today than it did in the era of cartridge-based titles, mainly because I’ve had several of my titles come up missing. Services like GameFly and Redbox are a great alternative for the broke masses that like new games, as long as you’re at the top of the list and can guarantee a rental within the first two weeks.

Of course, the last alternative to buying NEW games is probably what 75% of poor gamers everywhere turn to in their need of a fix – buying USED games. GameStop and your local secondhand shop are all a great place to pick up those new games without killing your wallet completely. To be completely honest, it used to be the smartest decision, too. Today, not so much.

Was it last year or 2009 that EA decided it was time to completely kill the fun in game development and purchasing with “Project Ten-Dollar?” I can’t remember because I might have blacked out and murdered a few dozen people when I found out about the decision to penalize gamers for purchasing games second-hand.

The gaming industry is a billion dollar a year industry – are the publishers of the world simply not happy with what they have? I must note before you read any further, in favor of full disclosure – If I had the chance to murder someone in the gaming community and get away with it scott free, the world would be rid of the scourge that is Activision’s Bobby Kotick. This dickhead is the primary reason gaming has gone to shit, hand in hand with EA’s John Riccitello.

These two, I must point out, did not start in the games industry. Nope. They’re outsiders – the types that would sell their kid’s kidney for a buck to get a tax write-off. They’re Wall Street douchebags; seething assholes bred inside the dark recessed bowels of corporate America to do one thing and one thing only: suck you dry.

I understand we’re an industry now. I get it, I really do. I understand you have to pay royalties, employees, and cash that fat $15 million bonus check for yourself at the end of the year to buy another fleet of yachts, but what happened to the RESPECT gamers used to garner? What about the fact that without us, the gamers themselves, you wouldn’y have a job? When did you decide it was alright to treat your developers and the gamers that buy your products like a lump of shit stuck to your $900 Gucci loafers?

Project Ten-Dollar, if you are blissfully unaware (or just not a total geek like me,) is the codename EA stuck to an internal memo detailing a new way to bring in extra income. Back in 2008, GameStop (the world’s largest video game retailer and all-around archnemesis of game publishers) posted record profits for the year, in excess of 2.5 BILLION dollars. How much of that went to game developers? Well, not much, considering GameStop’s main stream of revenue is selling used games.

We all know how it works – GameStop gives you crap for your games so they can sell at a ginormous profit to make the most money. How often do you walk into the store to trade a fairly new game you paid $60 for to get less than $20 in trade credit? GameStop takes that game and marks it down $5 from the new price and basically robs you blind.

So, I understand why EA and Activision use Project Ten-Dollar to make that back. But, I also understand that they’re penalizing the wrong party completely.

Gamers aren’t doing anything wrong. We’re not conspiring with GameStop to take away money from the people that make our games, but you’re making us pick up the slack! There are better ways than charging to unlock content that is INCLUDED with a game, on the disc and ready to go.

It’s like buying a home – Build the house brand new, it costs a little more. But if you buy used, you have to pay an extra $10,000 before you get the key to the home you’ve already paid for.

Publishers need to find a way to cut costs instead of biting the hand that feeds. Why do video games need instruction manuals? Don’t we have in-game tutorials to learn how to play the game, in-game menus that show us the control schemes, storylines embedded within the game and credits programmed to play after you’ve beaten a game? Why do we need these dinosaurs any longer? Cut the manual and you’ve saved at least $10 per package – no need to pay for printing or materials! A prime example of at least one way to boost your profits a little without totally screwing your customers.

Why does every game need to do this, too? I understand at a BASE level why a publisher would restrict online multiplayer to consumers that purchased new, but why do singleplayer centric offline games require this setback? What if you’re not online at all? Does that mean you’re totally fucked, and your game is incomplete? You’re shit out of luck, even if you paid for the new copy. Games like Mass Effect and Dragon Age don’t have online components, yet still require you to activate to get that last piece of the puzzle.

Mortal Kombat even has a “Kombat Code” to play online – it costs $10 to play online if you don’t have it. THIS is ridiculous.

FIND A WAY, EA. Find a way to fuck over GameStop and not us. We’re the reason you exist, and this is no way to treat us! Can we get a little respect? Please?

Posted from WordPress for Windows Phone





My Big Fat Geek Life is back, with regular updates!

6 05 2011

It’s been a while, interwebz – a long while. I’ve started up the blogging train again to push myself back into my writing. Forcibly.

A lot has happened since the last update – Xbox Live shutdown, PSN has been hacked, and Nintendo is announcing a new system at E3. Lots of news I couldn’t deliver, because I was lazy.

Well, no more. Now that I have a fancy schmancy Windows Phone 7 with a WordPress app, I can blog from anywhere, so no more excuses. It’s just me, too – MBFGL is going to stay my personal blog about games and life and whatever I decide to talk about. What should you expect?

Launch news about the forthcoming website – weknowgames.com – random tidbits about life, the world and everything, video games and assorted geekery.

Please sit back and enjoy the ride.

Posted from WordPress for Windows Phone





Xbox Live Halo 2 Severance Package Stats So Far

7 03 2010

If you’re on my Xbox Live Friends List, chances are you got a message from me asking whether or not you received the Halo 2 Severance Package from Microsoft. Well, some preliminary results have surfaced:

I have 82 people on my friends list. Of those 82, ten are offline so they wouldn’t get the message, because they wouldn’t have played online with an Xbox title within Microsoft’s allotted time limit for this.

I’ve received messages from 20 people telling me they have not gotten the Package, so this is NOT going out to every joe schmo on Xbox Live.  Very interesting stuff indeed. I wonder what Microsoft’s criteria for the package is?





No More “Don’t Ask, Don’t Tell” on Xbox Live

5 03 2010

If you’re a proud Lesbian, Gay, Transgender or BI gamer, chances are you heard of Microsoft’s “Don’t Ask, Don’t Tell” policy on Xbox Live that came under fire last year. A round of suspensions and bannings spurred from people identifying their sexual orientation within Gamertags and personal bios sparked a bit of controversy, and the LBGT community was all up in arms (as I think they should be…) about the policy.

Today it’s no more. Microsoft has announced that a change to the Xbox Live Code of Conduct allows gamers to express their sexual orientation in Xbox Live profiles or Gamertags.

The new policy states:

“You may use the following terms to express your relationship orientation in your profile or Gamertag: Lesbian, Gay, Bi, Transgender, Straight. Other terms regarding relationship orientation are not allowed. In addition you may not use these terms or any other terms regarding relationship orientation to insult, harass, or any other pejorative use against other users.”

So using any of those in a demeaning or insulting fashion is grounds for a banning.

This morning the head of Xbox Live policy and enforcement Stephen Toulouse wrote on Twitter that he was “proud to announce” the worldwide changes made live today with a “Special thanks to GLAAD and Microsoft’s LGBT community for guidance on the terms.”





Microsoft Loves You For Loving Halo 2 & Wants To Thank You

4 03 2010

So I’m browsing my personal email account today – normal stuff as always:  Spam, pizza coupons and Facebook updates… but today there was something from Microsoft.

It’s a letter apologizing for the soon-to-happen removal of Xbox V1 Live Support from Xbox Live, mainly for the removal of service of Halo 2. Microsoft notes that I’m an avid player of Halo 2 & 3, and wishes to make April 15th’s Xbox V1 Live shutdown a little easier for me.

They’re offering me 400 Microsoft Points, 3 Months of Xbox Live Gold, and a beta invite to halo: Reach – no strings attached and I don’t have to do any work.

I wonder if others are getting this? I mean, I’m sure they are, but this is a move in the right direction for Microsoft – there’s a ton of people who still don’t own a 360 but own a V1, and they’re the ones who are really getting shafted. Offering up free subscriptions and a free Live Arcade title is a good way to say “We really do care about our customer base and we want you to be happy, even if we have to make a hard decision that will affect a lot of those people.”

Kudos to you, Microsoft. I knew there was a reason I liked you.

Click here to check out the full email.





Modern Warfare 2: Embrace the Suck

1 03 2010

Is anyone else super psyched for Battlefield: Bad Company 2? I’m a 360 owner and a big FPS guy, and I’m honestly overjoyed I won’t have to play another round of Modern Warfare 2 after tomorrow.

I was pretty excited for MW2 when it released, but after 4 months I’ve gotten so sick of it. Why? Bugs and balance issues. Every other week there’s a new hack or exploit that ruins the game for legit players like me, not to mention the unbalanced weaponry in multiplayer.

Sure, Infinity Ward’s done a few fixes to TRY and make the experience better, but someone out there is constantly going through the code to find a way to F*&% it up for everyone else.

But Battlefield? Digital Illusions CE has always polished and primped their flagship FPS titles so they’re shiny and perfect (well, as close as you can get to perfect, I suppose). I loved Bad Company for my 360 – the story was the perfect blend of funny and serious, the characters both memorable and lovable, and the multiplayer was not only balanced, but it was far more immersive than most other FPS titles available today.

Bad Company 2′s multiplayer beta was proof that DICE still does things their own way, and that they care about the future of how we play FPS titles online. Squad-based team play makes a game more immersive and honestly more fun, for me at least. This is the thinking man’s FPS – you can’t just run into the enemy base screaming bloody murder and shooting the hell out of everything in sight. Actually, you can, but your score will be dramatically less than that of your peers who opted to work together as a squad. This is Modern Warfare REFINED – more realistic to how a battle actually works.

Modern Warfare 2 is fun at times, but the beta for Battlefield BC2 has me sold 150%. Digital Illusions CE watched everything IW did wrong and created a better modern combat multiplayer experience, and they stand to profit from it with what I hope to be a superior product in every way.

Now I only have to wait until my local GameStop opens at 10AM tomorrow. I guess a few more rounds of Modern Warfare will have to tide me over…





Legend of the Unemployed Gamer – Episode 1

18 01 2010

A little over three years ago, I entered into my pre-College dream job – Game Store Clerk. I worked at GameCrazy for three good long years, talking about games all day and playing when no one was looking. Of course, there was actual work to be done too, but just being able to have a decent gaming conversation with someone other than a few of my good friends was definitely the best part of the job. That, and being able to get to know a lot of really awesome people in the process.

Back in October, however, the company closed down approximately 60% of their stores – mine included.

Since then, my creative juices have stagnated and I hadn’t been doing much writing. I’ve been in my basement playing hours and hours of video games. Without meaning to my life, I’ve fallen into a pretty depressive funk these past few months. Not surprisingly, I found myself upstairs in my bedroom this morning at 4:30 AM cleaning because I was bored.

I never thought I’d say this in my entire lifetime: I’m genuinely sick of playing video games.

For now, at least. I’m sure when I find a new job that will change. I’ll go back to playing a rousing game of Modern Warfare 2 or Halo 3 every night after work to relieve some stress, but until then I’m going to go insane if I don’t get out of my house.

To top it off, Michigan suspended my driving license (for reasons too complicated to list here; it’s a hell of a story…) so I really can’t leave the premises. Now I know what it’s like to be under house arrest.

Until the time comes when I can venture out into the real world again, you’ll see a lot more updates.

Hopefully.





Rumor: Epic Mickey won’t be Wii exclusive

7 10 2009

Joystiq caught on that 1UP caught on that Game Informer’s article on Epic Mickey no longer says exclusive to the Wii, removing the word exclusive from the article completely.

- Samuel Evans / StingX2





Ryo Hazuki (Shenmue) to appear in Sonic & Sega All Star Racing

7 10 2009

New trailer reveals that Ryo Hazuki from the fan loved Shenmue series will return…in a racing game! It’s a start I guess! Ryo will ride a motorcycle and I gotta say the guy looks pretty sweet compared to whatever the fuck Eggman is riding in this trailer.

If you played Sega Superstar Tennis you might remember the specials characters had, the same goes here and in this case Ryo’s bike is swapped for a …forklift?

- Samuel Evans / StingX2

Source: Sega.com





GameDamage – Better than GameTrailers TV

6 10 2009

I’m a huge fan of Ben “Yahtzee” Croshaw – creator of the hilariously awesome “Zero Punctuation”. I was running through my daily browse of Kotaku and found that he’s shilling a TV show to major networks in hopes of becoming more than an Internet Game Celebrity – GameDamage.

Needless to say, I think it’s awesome. Hey Spike or G4 – give this a go!

-The BFG








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